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P2P and C/S networking in real-time multi-play in mobile games
2016-07-11

Multiplayer programming engine I will give an outline by comparing between P2P and C/S networking in real-time multi-play in mobile games….

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Server Side Game Play Programming
2016-06-14

Game network library mmo Ok, someone asked questions regarding to server side game play programming on Reddit. https://www.reddit.com/r/gamedev/comments/4kjoac/question_about_mmo_servers_and_enemies/ Best way to…

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Synchronizing time between two devices
2016-05-10

Game network library mmo When developing game, you might need “Synchronizing time between two devices”. Let’s check this out. Synchronizing time…

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Gamasutra.com – Meet the company behind the P2P networking of Street Fighter V
2016-04-07

The news about ProudNet is release in Gamasutra.com! You can check the article if you click the button below. Go to…

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Interview with Gamebusiness.jp
2016-04-06

We had an interview with Gamebusiness.jp which is the online media for Japanese game developers. Go to the article

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Nettention attended GDC 2016
2016-03-29

Nettention attended GDC 2016 in San Francisco. View article (Korean)

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